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Resogun composer
Resogun composer












resogun composer resogun composer
  1. #Resogun composer Ps4#
  2. #Resogun composer Pc#
  3. #Resogun composer ps3#
  4. #Resogun composer tv#

When playing Nex Machina, it’s immediately apparent that every design element within the game was created by seasoned veterans of the genre. Effortlessly blending innovation & nostalgia The aggressive soundtrack, written by Resogun composer Ari Pulkkinen harkens back to 80s sci-fi techno-synth while adding a sense of ass-kicking forward momentum to the gameplay. The narrative is classically simple and should ring familiar to Robotron fans: rescue individual humans and save humanity by blasting the sentient robot army into a million, gorgeously rendered pixel particles.

resogun composer

#Resogun composer tv#

Housemarque continues this trend of quality arcade throwbacks with Nex Machina.Īn intense, twin-stick arcade shooter with a Smash TV style, top-down perspective, Nex Machina doesn’t just wear it’s arcade heritage on it’s sleeve, it’s inherent in the game’s DNA.

#Resogun composer ps3#

In fact, its popularity was such that it went on to be ported to Vita and PS3 and even received DLC two years after its release. Resogun however, bucked that trend, offering fun and addictive gameplay in addition to its impressive particle physics. Often, console launch titles exist solely as a visual showcase for new hardware, thus aging poorly as a result.

#Resogun composer Ps4#

While the studio has gone on to show great range, developing everything from sports games ( TransWorld Snowboarding, Golf: Tee It Up) to fighting games ( Elfmania), their talent really shines through with modern takes on classic formulas, like the 2011 metroidvania, Outland and their side-scrolling PS4 launch title, Resogun. What began as “The Jarvis Project” was publicly revealed two years later at the 2016 PlayStation Experience to be Nex Machina, Housemarque’s first completely independent IP.įinnish studio Housemarque first made a name for itself well over 20 years ago with the Super Stardust series. awards they approached the creator of these classics, father of arcade shooters, Eugene Jarvis and convinced him to come aboard as a creative consultant for their next project. And who wants to work in largest and most innovative game developing companies.Housemarque founders Ilari Kuttinen and Harri Tikkanen are very open about their love for classic coin-op arcade titles like Defender, Robotron: 2084 and Smash TV and their direct influences on their own approach to game design. Last 3 years I started teaching young talents in Sound Design Institute and in 2020 certification program as an Instructor. Now Sound Design Institute is the first in Russian Federation school, who can officially certify other talented people who want to be on top of the game audio industry. Trine 2 and Trine 2 DLC - Sound Design, PS3 and PCįarm Ville 3 - Sound Design + Music, Mobile Resogun - IGN awarded as BEST SOUND ON PS4 CONSOLE 2013, Housemarque, PS4. In 2011, I met Finnish game composer Ari Pulkkinen and we started our collaboration (which we still continue) with TRINE 2 project for Frozenbyte. In the mid 2007, I got an offer to create sound design for Aqua Teen Hunger Force inspired by the cartoon series. The game was developed for PS3 by Creatstudio. During the period from 2007 to 2010 I was in charge as a producer, sound designer and composer for the following games: They taught me the very keystones of sound engineering and sound design that I've been implementing in my work ever since. During my time at LDFS I also got a chance to work on a few independent feature films and television series, both as a sound mixer and sound engineer. Two of them - Alexander Dudarev and Sergey Litvyakov - became my mentors in sound recording and sound mastering.

resogun composer

Not long after that, I got offered a position to work as a sound engineer at the Leningrad Documentary Film Studio (LDFS), where I remained from 2005 to 2007 and got to collaborate with a lot of talented people.

#Resogun composer Pc#

While there, I got a chance to work on my first serious project- create sound design for Millenium Racer - Y2K Fighters PC game, released in 2002 by Cryo Interactive Entertainment. My adventure of becoming a game sound designer began with 7 years of special Saint-Petersbourg music school Pre-conservatory, followed by studying at the Technical Cybernetics department in Saint Petersburg State Polytechnical University in St.Petersburg, Russia.














Resogun composer