

He wanted the group to go through a set of ruins rather than just over and decided to put a beholder above said ruins because the party couldn't stupid enough to rush one head on. I gave them no experience for the Beholder. All went according to plan, and the party moved on.
Beholder 5e stats manual#
I played up my anger to a much greater degree than was necessary though, in beholder 5e monster manual to distract the rest of the players while my secretly evil paladins confronted a problem: one of the captives in the Beholder's lair was a cleric who had known the two of them before they'd gone bad, and if he woke up he would be able to identify them as having fallen. It could even be said that my jimmies were rustled.

The melee characters go to town and obliterate the Beholder before the next round is up. In one fell stroke, all of the advantages this thing had were fucked. His only other attack is bite, which does shit damage and forces him to close to melee. Beholder's antimagic field stays up, but he can no longer use any of his spells or powers. This spell, if the target fails their saving throw, reduces the target's Intelligence to 1, rendering them unable to cast or sustain any magical effects. He's right, but I figure he's going to get his shit ruined on the Beholder's next turn. beholder 5e monster manual He notes that the Beholder is turned away from him, enabling him to cast a spell. It turns around to look at him as a reaction, foiling his plan, and he ends his turn hovering. Our sorcerer then exploits the fact that his branch of the sorcerer class gets a pair of dragon wings because fuck you by flying out behind the Beholder to get out of the antimagic field. Then it's the Beholder's turn, it uses one of its swanky Lair powers to seize the three who fled with spooky wavy arms from out of the walls. The second paladin these two were the secretly evil guys, identical twins, essentially the same character beholder 5e monster manual to intimidate the Beholder. Werewolf fighter and one of the paladins do the same.

Cleric decides to run down the spiraling path out of its line of sight. Everyone in the party is either spellcaster or melee fighter. So he looks into the spell book, and then I tell him that the Beholder projects an antimagic field from its main eye, cancelling out any magic in a 150 ft cone in the direction it's looking. He goes to smite it, but I inform him that it's flying out of range. Everyone rolls initiative, cleric goes first. A few seconds later, a Beholder flies up above the edge of the cliff and starts being ugly at them. Once they reach that, the cleric detects something: an aberration, coming right for them. Where they enter is about thirty or so feet from the cavern's floor, with a spiraling path in the middle of the room leading down to the surface. Cleric casts some sort of Detect Evil thing causing the secretly evil party members to panic for a bit, but cleric was looking for some nasty and not paying attention to his comradesand they edge into the cave all cautiously. Druid's nature bullshit powers allow him to sense some vague corruption within, but they can't see anything. So, the party's wandering through the depths when they stumble upon a massive cavern. Now that cat's out of the bag, so here's the tale of how my party of cocky shitbags took a Beholder boss fight and turned it into fucking nothing. If you find it hard to get 3+ people around a table for a session, is the place to play online. User Flair You may choose a suggested flair or edit your own flair. It is a place to recount unexpected, significant, or humorous events that have happened in-game. This subreddit is not about describing prescribed game plots. When they die they explode in a fire burst. Observers support their bodies by means of an innate levitation ability. This is a little nasty, since it means monsters are better at saves than characters who only get proficiency for a couple saves.Īfter the fight, the beholder takes the statue to its lair as a decoration. They can use any artifact or tool as well as humans, and they can wield up to four items at a time. Link: => /d?s=YToyOntzOjc6InJlZmVyZXIiO3M6MzY6Imh0dHA6Ly9iYW5kY2FtcC5jb21fZG93bmxvYWRfcG9zdGVyLyI7czozOiJrZXkiO3M6MjY6IkJlaG9sZGVyIDVlIG1vbnN0ZXIgbWFudWFsIjt9Ībilities Beholders were not particularly strong but were inherently magical creatures, with each of their eyes possessing an innately magical nature.
